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- How old am I:
- I'm 30 years old
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- I'm fem
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Latest Updates. Live Sex Cams.
The world now stabilized, uses the Haven System in order to repopulate the world. And plus I was sick of PMing mods to update my own game thread.
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Download links Breeders Haven Reconception Breeders Haven- Reconception April 17th Update: Fixed a few typos. This will add all tech points of the respective category or the max required of the category. Changed the upgrade system. You invest tech points for upgrade points, and then purchase upgrades within each sector.
The funds cost for each upgrade starts at 1, and goes up by 1, per upgrade purchased. April 6th, Update: Removed the traits and went back to Tech Points, but instead each Tech Points sector has three sub within. Like with the original version, each resident within each sector generates tech points per turn. You have a max amount of tech points you can reserve each turn, with that reserve increasing with each upgrade purchased in each appropriate. At the end of each turn you invest tech points into research.
Investing tech points unlocks upgrades which you can purchase in the respective sector screen. However what I have works. Added stamina, performing actions takes stamina, with stamina refreshed breeders haven reconception turn. This means you can have casual sex with the same resident multiple times a turn, as well as limited with the of actions per turn you can take. Added XP gain and levels for each sector category. You gain xp by having sex with residents of the respective category.
Casual sex grains more XP than breeding sex including accidental pregnancies during casual sex. When leveling up you can select perks to improve game-play.
When recruiting, you will be presented a set of residents from the available pool at random. Each upgrade adds residents to the possible pool the recruitment pull from. You have a set of slots for residents, which you can construct more at the cost of funds. Each construction of a slot increases the cost of future slots.
No turn limit. Now instead you pay a tax of tech points every 5 turns. These requested points can come from any category, and increase each round until they max out at points I think. Fail to pay the tax 3 times and you get a game over. Added 6 new residents for a total of 80 residents. Making a pair of residents now grants an additional resident slot, with the logic being that they moved in together, so it frees up space.
May update later.
November 29th, original release changes: Gone are tech points, you instead have four pairs of value points that are opposites of one another. Increasing one decreases the other.
Like with Tech Points, each resident has these values that adjust your haven when recruited. These values are added again when you impregnate a resident after recruitment. Funds are granted at a flat rate for each impregnation, where as labor is granted during casual sex sessions. Upgrades and policies will play a bigger role in future updates. You can now have twins and triplets, each doubling and tripling rewards. The current proc rate is low, future releases will have options to increase the rate. There are now 4 different types of housing slots for residents.
Each turn you are granted an additional slot in a rotation through the housing types. Removed achievements and random events temporarily.
You now receive an ending based on the value make-up of your haven. Currently these endings are basic, and something I hope to improve on in the future. A he up, the webms on some ending slides may have sound…Added 9 new residents, resulting in a roster of Added a catch-all if you somehow bug past the max turn limit in normal mode, should end the game correctly.
Adding random events.
Game rating: 5 Reimu Gets Brainwashed Artificial Life v0. Comment Name Website.