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Ren'Py is a visual novel engine — used by thousands of creators from around the world — that helps you use words, images, and sounds to tell interactive stories that run on computers and mobile devices. These can be both visual novels and life simulation games. The easy to learn script language allows anyone to efficiently write large visual novels, while its Python scripting is enough for complex simulation games. Ren'Py is open source and free for commercial use. Suggest description for this tag. Explore games made with Ren'Py tagged minigames on itch.
Permalink master. Branches Tags. Could not load branches. Could not load tags. Raw Blame. Open with Desktop View raw View blame. Render widthheight Figure out the time elapsed since the frame. It wants to go to self.
Bounce off of top. We give it an x area to render into, knowing that images will render smaller. This isn't the case with all displayables. Solid, Frame, and Fixed will expand to fill the space allotted. We also pass in st and at. Otherwise, ignore the current event.
There are a couple of ways to do this. A Creator-defined displayables can process raw events and draw to the screen. Would you like to play some pong?
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It's very complex, and assumes you understand Python well. At some point, it makes sense to consider other engines. We'll always be here for you when you're making visual novels. You ed in with another tab or window. Reload to refresh your session.
You ed out in another tab or window. Displayable :.
The sizes of some of the images. Some displayables we use.
If the ball is stuck to the paddle. The positions of the two paddles. The speed of the computer.
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The position, delta-position, and the speed of the. The time of the past render-frame.
The winner. Recomputes the position of the ball, handles bounces, and. The Render object we'll be drawing into. Render widthheight. Figure out the time elapsed since the frame.
Figure out where we want to move the ball to. Move the computer's paddle. Handle bounces.
Bounce off bottom. This draws a paddle, and checks for bounces. Render the paddle image. We give it an x area. Solid, Frame.
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Draw the two paddles. Draw the ball. Check for a winner. Needed to ensure that event is called, noticing.
Ask that we be re-rendered ASAP, so we can show the next. Return the Render object. Handles events. Ensure the pong screen updates.
Set the position of the player's paddle. If we have a winner, return him or her. Otherwise, ignore.